Thursday, February 04, 2010

New Kid on the Block

 
I have cracked 7000 Achievement points. I can has a shedload of new PvP Gears (thank you, saved honor and spare Triumph elbows!) Yesterday, ICC borkedness notwithstanding, was a pretty good day.

New PvP Boss: Drops 2 Frosties, iLevel 264 legs and hands, is worryingly easy if you remember that aoe can kill. He's also a fairly serious Gear Check on 25 Man. Our mage in ICC last night, who was topping the meters with 7k on trash, was refused entry to a PuG on the grounds that his gear 'didn't cut it' It is truly a strange Virtual world in which we inhabit. Oh yeah and the two Occulus achievements have been added to with Chaos Theory since I did the screenie. Heroics are now easier than Normals, it's official :p

Oh, and despite the broken nature of the 10 man, I have another upgrade. This is getting silly ^^


Behold the Bone Warden's Splitter. WTB a second for double 'worn on my back' coolness...

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Friday, September 25, 2009

Not Long Now, Lad...

Blizzard reveal Race Changes are 'not far off'

I've been giving this some thought over the last few days, and I think I'm going to do this with at least one alt to begin with. It will depend of course on what options are available, but I'm feeling rather tempted to make my L72 Gnome Mage a Dwarf, or even possibly switch her to a Human. The list I found that currently exists in the game files is as follows:
  • Human Hunter
  • Orc Mage
  • Night Elf Mage
  • Blood Elf Warrior
  • Dwarf Shaman
  • Dwarf Mage
  • Undead Hunter
  • Tauren Paladin
  • Tauren Priest
  • Gnome Priest
  • Troll Druid
I am certainly considering making my Draenai Priest a Gnome as well, but the deciding factor will of course be the price.

I wonder how long we will have to wait, considering the swift introduction of the Faction Change?

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Wednesday, September 23, 2009

QQ No Moar!

The biggest complaint while I was levelling in AV ALWAYS came from the L80's. It seems that Blizzard were already listening...
With the launch of patch 3.2.2 today there have been some changes to the Alterac Valley battleground and we wanted to clarify what exactly has been done.

Level 80 characters now have their own bracket and there is a separate bracket for characters that are levels 70 to 79. This change was originally planned for patch 3.3 but it was accidently applied to the current patch 3.2.2. As we had already intended to make this change so that players who are leveling play together and players who are at the level cap play together, we will be keeping the bracket setup this way, but the level of the bosses in the brackets below level 80 will be reduced to compensate.
I have to say this change could not have come soon enough. It will put to an end the deliberately-engineered premades with 10-15 L80's who surge forward to cap and then leave sub-80's in their wake to defend. Yes, I'm only annoyed at this coz no-one on my server has the time or the foresight to do this, but still... It's a welcome change, as is the confirmation in the patch notes that heirloom items will grant you XP in BG's as well.

All the machines here are patched. The Guild did one last Ony run last night. All I can do now is wait...

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Saturday, August 15, 2009

./waves

Off on Holiday tomorrow. It's gonna get silly in the next week, considering the datamined information I've seen emerging from the PTR... new race combos. I'm scared and excited, all at once.

However I need to go to bed now.

I'll leave you however with this:

Frostmourne.

So, does it drop in Icecrown?

:D

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Thursday, August 13, 2009

A Cautionary Tale

Once upon a time, there was a hugely successful MMORPG. It was bigger than the biggest thing EVAH (and then some) yet everyone could play it the way they wanted. Roleplayers happily co-existed with hardcore PvP-ers, pet collectors happily quaffed Bottles of Pinot Noir with the Ancients, who would sit with a mug of Rhapsody Malt and reminisce about the Old Days, when the best XP came from 5 mans and resistance gear was relevant.

One day the word was spread; the Ultimate Old World encounter was being revamped. The Ancient players shook their heads, remembering What Happened to Naxx, and returned to their Old World farming, muttering about recycling gone mad. The Newbies, glistening in their Coliseum Epics and frantically writing their Guild Applications for the Server First institutions, didn't really care either: as long as there was a Hard Mode they would be happy. Everyone else raised a glass of their beverage of choice to the Game Makers, coveted the 310% flying mount, and joined LFG in anticipation.

The encounter was a huge success: lots of new shiny epics for the vast majority, the mount to show off for the chosen few, and Achievements for all. But the seeds of discontent were already germinating: the Raiders were unhappy that they weren't getting new models of gear, that the fights they'd long since learnt were being altered and somehow degraded, as if doing them the first time had no importance any more. The Ancients had lost another chance to travel the Old World and indulge in nostalgia, to play out the Epic battles of old, to collect trophies that although old and outdated still had an importance for them. The Newbies were frustrated not simply at the multiple rejections they got from the Server First guilds, but that these new encounters were simply rehashes of old ones. They craved more new shiny things, more new experiences.

The Pet Collectors were annoyed the Whelp didn't come in seven colours.

The game makers however saw a golden opportunity to extend their MMORPG's life with very little effort on their part. They'd seen the Ancients in Ironforge showing of their old tier sets, the looks of admiration they'd get from others. This way they could recycle ALL the old content by simply changing it's colour and sticking some more stats on it. By adding a mount and a rare pet drop, the whole of Azeroth could be re-invented as 'new' and the vast majority of people would never notice... but there was a problem. Many of the Ancients, those who wore their Loremaster colours with pride, knew all the connections between the areas and the instances and the quests, would notice that the game makers were quietly removing key strands of lore and explorative questing that they started their online lives with. Maybe if they took the time to explain all this, that the old content was being 'streamlined' and 'augmented' the Ancients would understand. After all, they were as important a part of the player base as the Casual Raiders and the Hardcore and the Collectors.

However, it was just easier to remove the content and ignore the whiners. It worked well for everything else.

As each new patch was introduced, Old Content mysteriously disappeared. Continents were subtly redrawn, quests quietly removed. The majority still drank in the Inns and didn't really care: as long as the loot was Epic, the mounts were fast and blocked up entrances to Instances, and the rare items were coveted, they were happy. One by one however the Ancients began to vanish too, and the original history of the MMORPG became diluted and distorted. Webpages remained with hints of what had once been, but people forgot the URL's, too busy to refresh as they were joining LFG for 25 man Blackrock Depths.

==

I hope this isn't what's about to happen, but it could be. I'd like to think the game I first joined (and that will be 5 years old this year) is not deliberately destroying it's own heritage for the sake of instant gratification.

I'd really like to think I'm going to be proved wrong, but I can't help thinking I won't be :(

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